lichslap: (15)
Zaihne Cale ([personal profile] lichslap) wrote2016-02-25 01:29 am

CHARACTER SHEET

ZAIHNE CALE



BASICS
NAME: Zaihne Cale
AGE: 29
RACE: Half-Elf
CLASS: Smart Hero / Mage / Necromancer
LEVEL: 6
PROF: Shadow Scholar
STR: 10 (+0)
DEX: 10 (+0)
CON: 12 (+1)
INT: 14 (+2)
WIS: 11 (+0)
CHA: 12 (+1)
VITAL STATS
FORT SAVE: +1
REF SAVE: +1
WILL SAVE: +7
ACTION POINTS: 40
INITIATIVE: +0
HIT POINTS: 34
DEFENSE: 12
HIT DIE: 1d6
SKILLS
@ full character sheet
TALENTS
→ Savant: Select a skill (Knowledge: Arcane Lore); the hero is able to add a bonus equal to his Smart level when making the appropriate skill checks.

→ Exploit Weakness: After one round of combat, the hero can designate one opponent and try to find ways to gain an advantage by using brains over brawn. The hero uses a move action and makes an Intelligence check (DC 15) with a bonus equal to his Smart level. If the check succeeds, for the rest of the encounter the hero uses his or her Intelligence bonus instead of either Strength or Dexterity bonus on attack rolls as the hero finds ways to out-think his opponent and notices weaknesses in his opponent’s fighting style.
ABILITIES/CLASS FEATURES
→ Rebuke Undead: The necromancer can rebuke or command undead creatures by channeling negative energy through his body. When the necromancer commands undead, he can control 2 HD/level, and may attempt to rebuke or command undead a number of times per day equal to 3 + his Charisma modifier.

→ Undead Companion: Human Zombie. This undead is a loyal, intelligent companion that accompanies the necromancer on his adventures until destroyed or released.

→ Negative Energy Conduit: The necromancer becomes a living conduit to the negative energy plane; this allows him to channel negative energy to heal undead allies (or himself, if somehow transformed to undead). This feat gives no other penalties or benefits of the undead type. At will (but no more than once per round), by touching an undead creature, the necromancer can heal it by 1d8 hit points per caster level.
FEATS
→ Educated: Character gets a +2 bonus on all Arcane Lore and History checks.

→ Magical Affinity: Character gets a +2 bonus on all Spellcraft and Use Magic Device checks.

→ Studious: Character gets a +2 bonus on all Decipher Script and Research checks.

→ Deceptive: Character gets a +2 bonus on all Bluff and Disguise checks.

→ Confident Character gets a +2 bonus on all Gamble and Intimidate checks.